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Data-driven computational design of footwear traction textures part 2

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video: Data-driven computational design of footwear traction textures part 2

video: Data-driven computational design of footwear traction textures part 2

Published on November 16, 2020

The footwear industry has been transformed in recent years after the introduction of computational approaches and data in the design process. What’s next? Making this technology more accessible and shareable.

In this nTop Live, Andrew Reitz, Product Engineer at nTop, shows you how to create data-driven and parametric traction textures with improved performance and aesthetics in nTop. He shows how to incorporate simulation results into your design process and how to prepare a design workflow that is easily shareable with your team.

Watch and learn how to:

  • Design parametric traction elements in nTop with Field-Driven Design
  • Control your textures with user-defined parameters or simulation data as inputs
  • Convert your workflow into an easy-to-use and shareable custom block

In part 2 of this three-part series, Andrew shows how to set up the placement and orientation of the texture elements, and how to tune traction elements with real simulation data.

Link to Part 1 of the series

Link to Part 3 of the series

Download the files Andrew used in this presentation here.